He then expanded with some examples of what he meant by this: "I would expect that the ability for us to generate imagery of ...
So far I haven’t seen a compelling example for using pure classical ray tracing. Part of the problem is that the theoretical argument is derived from looking at the performance of static geometry ...
I think this is wrong and to be completely fair, I called out this behavior when AMD played similar shenanigans with TPU and Tech Report. As for the "gamers" comment above, as of right now I don't ...
Raul is a freelance writer with four years of writing and editing experience in games journalism. Currently, he is a News Writer at Game Rant and the Managing Editor of Final Weapon, a Japanese gaming ...
The US-based memory company teases that its new 32Gbps GDDR7 memory modules will provide up to 30% more performance in gaming -- in both ray tracing and rasterization -- compared to GDDR6 (to be ...