Abstract: In this letter, we present a visual control framework for accurately positioning feature points belonging to the surface of a 3D deformable object to desired 3D positions, by acting on a set ...
At CES, Bolt Graphics makes grandiose claims about its long-awaited GPU. If sounds too good to be true, but with the major ...
Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...
I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
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